Auditioning will no longer fulfill the wish to play an actual band gig
You will always succeed when auditioning on a player owned lot (consider the audition just a formality)
Mod no longer requires translations
1-SEP-2014: Simplified the loading code. Added Italian translation (by mars97m) (EDIT: As of 30-MAR-2016 this mod no longer requires translations)
This mod adds a custom Audition for Band Gig interaction to all instruments (and certain role sims) which lets your band sims directly audition for band gigs at virtually any community lot, and if successful a band gig opportunity is generated for the band to perform.
A lot must have
enough musical instruments (of any kind) in one room for all the band members
at least at least one proprietor, bartender, barista bartender, or some sort of register merchant sim on the lot to judge the audition
in order for auditions to be available. The type of lot does not matter so long as it is a community lot. Also the sim has to be part of a band (obviously) and must not have any Skill opportunities or you won't be able to accept band gigs.
To start an audition, have your band sim click on either the instrument you want the sim to play OR on a role sim on the lot of any of the above mentioned role types. All other band members will be summoned to the lot and and the band will play together for a short while for the role sim to watch (if you clicked on an instrument, the closest available role sim is chosen)
At the end of it, if the audition is judged based on
the average musical skill level of all band members
the number of gigs the band the auditioning sim has played so far (as a measure of experience)
the type of lot (Lounges and the Showtime venues are harder to book a gig at compared to other lots)
the relationship between band members and the judging sim
If deemed successful, the role sim will give your band a suitable gig opportunity to play on the lot either later that day or the day after. (You can still refuse the opportunity if you want) The opportunity given will be based on how many gigs the band has performed so far, the more gigs the higher paying the opportunity (though since the original opportunities were only meant for bars and lounges the texts may not make as much sense on other venues)
If the band fails the audition however, no opportunity is fired and the band is blacklisted from auditioning at the venue for the next 12 hours.
As an added challenge your band has to have completed at least 7 gigs before they can successfully audition at any Late NightLounge or a ShowtimePrivate Venue type lot (you can try but you will be immediately turned down). Have them build up some experience on other types of venues before tackling these lots. Similarly the band has to have completed the Gig Master challenge (15 gigs by default) before they can audition at a Big Show venue.
This mod does NOT change the actual requirements of the default band gig opportunities, it just forces them at the end of a successful audition ignoring all the usual restrictions:
By default these opportunities can only be generated for Late Night Bars and Lounges with bartenders only, and were written such that you started out at bars and worked your way to lounges but once you start playing at lounges you would never get the opportunity to play in bars again. Other than that they are notoriously rare to come by (I've personally NEVER gotten one without the Gig Scheduler mod) and when you finally get one you still had to wait at least 2 days before you can play the gig.
You can still receive gig opportunities from the phone or using an external mod like the Gig Scheduler or Master Controller but keep in mind that the default restrictions will be applied to them. (To change these restrictions you'll need a separate mod editing the Opportunities_EP3 XML)
The Jones' for S3PE Everyone who has helped and supported my modding so far