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TS2 Alien Skin - Now For Aliens! Default, Non-Default, Babies! UPDATED

by Qahne Posted 24th May 2015 at 7:27 PM - Updated 14th Feb 2017 at 8:25 PM by Qahne : Compatibility with new baby defaults
16 Comments / replies (Who?) - 9 Feedback Posts, 7 Thanks Posts
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.
Update 14/02/2017 - separated baby defaults from skin defaults to make it compatible with a new upload; calibrated baby skin colour to better match toddler+ skin colour.

My last upload, a The Sims 2 style alien skintone for our simmies, seemed rather popular, so I thought I might as well expand on that idea and convert that skintone for our actual aliens in Get To Work! It comes in a whopping 11 flavours, so hold on to your butts as I walk you through them! Oh, and keep your eyes peeled, there's a teaser for my next project hidden somewhere in the screenshots.

There are 9 alien skintones in Get To Work, each of which has a corresponding default replacement package in "QahneAlienReplacement-Separate.zip", numbered and labelled accordingly.



So, if I want all of my aliens with, say, lavender skin (tone no. 3) and green skin (tone no. 8) to have this replacement colour, I just plop the packages labelled 3-Lavender and 8-Green into my Mods/Packages folder. You can mix and match these separate replacements in any combination you'd like, so get creative! Also included are the five corresponding baby skintones, so your aliens will be popping out cute-as-a-button sprogs! Colours that are close together (e.g., green and emerald) use the same baby colour, it's all quite intuitive as to which baby package matches your chosen skin combination. Naturally, toddlers and children also get the minty treatment.



Of course, having nine packages to handle if you want all of your aliens minty fresh is a bit cumbersome, so there's also a package including all of the replacement tones combined, so all of the Get To Work skin colours will be minty green! Just don't use this in combination with the separate packages, as they'll conflict. You'll still have nine swatches, they'll just all be the same colour and lead to the same texture. This also includes all of the baby defaults combined into one package.

And an extra for those of you that want to keep the Get To Work skintones but also want some TS2 goodness, I've included a non-default version of this skintone for aliens. You can have this installed at the same time as the default replacements, and it won't conflict with any other mods, however your aliens will not pop out minty babies (unless you also install the green baby package, available in the separate packages .zip), so keep that in mind while breeding your pixel dollies! Their offspring will inherit the minty gene, however The non-default option will appear after the nine default skintones.



A final summary; you can either get the merged packages, replacing all nine alien skins at once, including infants, OR you can get the separate packages and pick and choose which tones you want to replace - each separate package includes the skin for children and adults, as well as separate packages for infants. They'll co-exist peacefully with the default aliens. Alternatively, snag the non-default version if you don't care about infants and want to keep all the default skin colours.

And if you don't have Get To Work but want to have this skintone, fear not! It's available for human Sims here!

Additional Credits:
Ather for requesting this mod and being a willing playtester;
MTS, as always, for being gracious hosts;
Snaitf for discovering how to create non-default skintones;
hmontana96 for the H&M dress conversion;

Skin Type: Alien
Skin Flags: Genetic Default

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Get to Work
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
QahneAlienReplacement-Merged.zip 2.67 MB 2,664 14th Feb 2017
QahneGTWAlienSkin-NonDefault.zip 144.2 KB 1,798 24th May 2015
QahneAlienReplacement-Separate.zip 2.88 MB 1,899 14th Feb 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
 
16 Comments / Replies (Who?) - 8 Feedback Posts, 7 Thanks Posts
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Test Subject
#2 Old 25th May 2015 at 3:55 AM
Thank You, and sorry I know this was answered, however ,with default packages the rule is always use just one. I want to use the separates packages and at the end you said we could mix, but then your example with the lilac package made me believe I read it incorrectly. In the separates download can we use all of them, only some of them (if we chose), or only one of the colors. I thought it read like we could use all or some or one whatever we chose, but in the end if we chose only one it's because we choose only one and not all or some. I know I'm making this more confusing than it needs to be and I'm sorry for this. With everything that has happened with the last patch, if I am not completely positive I have to ask. They are fantastic skins and I am always thankful to you creators that give my game so much more.
Scholar
Original Poster
#3 Old 25th May 2015 at 5:16 AM
Quote:
Originally Posted by memoryinmotion76
Thank You, and sorry I know this was answered, however ,with default packages the rule is always use just one. I want to use the separates packages and at the end you said we could mix, but then your example with the lilac package made me believe I read it incorrectly. In the separates download can we use all of them, only some of them (if we chose), or only one of the colors. I thought it read like we could use all or some or one whatever we chose, but in the end if we chose only one it's because we choose only one and not all or some. I know I'm making this more confusing than it needs to be and I'm sorry for this. With everything that has happened with the last patch, if I am not completely positive I have to ask. They are fantastic skins and I am always thankful to you creators that give my game so much more.


Yes, that's totally right, the rule is just one - you can't have two things installed that both override a single thing. But there are nine skintones for aliens, each one is completely separate in the game files, so it's 100% safe for you to use any of the separate packages in any combination you want - you're only overriding one thing at a time. Use one, use two, use five, use all nine! I'll make it a little more clear in the description

Quote:
Originally Posted by jje1000
If this succeeds, then we will have driven a stake through the metaphorical heart of pudding.

♥ Receptacle Refugee ♥
Now also on Tumblr !
Scholar
Original Poster
#4 Old 26th May 2015 at 7:08 AM
Quote:
Originally Posted by Nescafevh
Thanks for this! Question? Can you do an grey or silver skintone? I like doing characters from my own fictions and one of my characters is an alien with grey skintones. I would REALLY REALLY love it if you could!!


There is a great tutorial by Snaitf on how to make your own non-default tones, feel free to use mine as a base for yours! It's a pretty simple mod, you can manage it with a little patience.

Quote:
Originally Posted by jje1000
If this succeeds, then we will have driven a stake through the metaphorical heart of pudding.

♥ Receptacle Refugee ♥
Now also on Tumblr !
Test Subject
#5 Old 3rd Jun 2015 at 1:28 AM
Hi. Do you have any mod that can make alien ears? i have the notegain elf ears but they don't show up in my game. If you dont have any, is there any chance you could make some sime aliens are so popular now? Thanks xx
Scholar
Original Poster
#6 Old 3rd Jun 2015 at 3:12 AM
Quote:
Originally Posted by anniedepressant
Hi. Do you have any mod that can make alien ears? i have the notegain elf ears but they don't show up in my game. If you dont have any, is there any chance you could make some sime aliens are so popular now? Thanks xx


The sims in these pictures are actual aliens, no mods required for their ears! To give aliens pointy ears, just drag the ears around in CAS until you get the look you want

However, if you want pointy ears for normal sims, I do have a mod for that! This mod enables the extra alien sliders for normal CAS usage, just drag the ears around like you would for aliens!

Quote:
Originally Posted by jje1000
If this succeeds, then we will have driven a stake through the metaphorical heart of pudding.

♥ Receptacle Refugee ♥
Now also on Tumblr !
Test Subject
#7 Old 12th Nov 2015 at 4:06 AM
fix it so non-default replacment can have a baby with the skin showing up. .-.
Scholar
Original Poster
#8 Old 17th Dec 2015 at 12:06 PM
Quote:
Originally Posted by kinghorus_02
fix it so non-default replacment can have a baby with the skin showing up. .-.


I'd love to, but that's not how the babies work. If someone can figure out how to link a custom skintone to a custom baby texture, I'd do it in a flash.

Quote:
Originally Posted by jje1000
If this succeeds, then we will have driven a stake through the metaphorical heart of pudding.

♥ Receptacle Refugee ♥
Now also on Tumblr !
Lab Assistant
#9 Old 13th Jan 2017 at 5:44 PM
Does this still work after the last Patch?
Scholar
Original Poster
#10 Old 14th Jan 2017 at 1:37 AM
I don't know, I haven't patched yet, but I don't see a reason why it wouldn't.

Quote:
Originally Posted by jje1000
If this succeeds, then we will have driven a stake through the metaphorical heart of pudding.

♥ Receptacle Refugee ♥
Now also on Tumblr !