Strange shading where mesh pieces were joined (shoe-swap)
Iâ€™ve been trying to shoe-swap this maxis mesh and canâ€™t find the reason behind this weird shading behind the simâ€™s knees. I did have to scale and move some vertices around because the legs on either mesh didnâ€™t properly match together.
I made sure to align normals and fix underweighted bones but the problem persists. Does anyone know what I could do to fix it? Iâ€™ve uploaded the mesh file, recolour and milkshape project file here if you want to take a look around.