I started this challenge on my youtube and you can find that HERE if you would like to watch it.
I had an idea to do a challenge where my sim had to build everything for the town. So I started googling to see if there was any challenges already out there that did what I was looking for. A few that I found wasn't really what I was looking for. I wanted to also create all the rabbit hole lots along with the residential lots with out having to move into each house and leave other sims behind. I didn't want to have to repopulate the whole town with just my sim either so I decided to create my own. So here is what I have come up with so far.
I was requested to write down the rules for this challenge so here are the challenge rules!
From the Ground Up! Challenge
Your sim has come from an over crowded town with lots of noise and pollution. They have traveled far away from any civilization and has settled here to start over from scratch. This area has no buildings, no houses and no residents. This is a great place for your sim to start over in life and build everything from scratch from the ground up.
Pick any world you like and go into Edit Town and delete every house and building. This includes any rabbit holes.
Remove all existing families. (Remember, this area is completely vacant)
Pick your sim either by creating new or a preexisting one.
Your lifespan can be what ever you want, I suggest a long one. I'm using a fairy so I have a very long life span.
Place your sim on any empty lot and delete everything in their inventory and house inventory (if it's a preexisting sim)
Set your sim's money to $0
Your sim will not have a job to start out with so you will need to make money in other ways like fishing, searching for flowers or gems to sell.
Once your sim has some money you can do other things to make money as well like painting, photography, writing for example.
Once some job buildings are placed you can have your sim have a job along with previous mentions of money making activities.
Your sim can buy properties or become business owners to make money as well.
There can be NO residents living in the town until there is a house sufficient enough for them to live.
For example: must have fridge, toilet, bed and shower/tub along with all flooring and wallpapers in the home as well.
Once there is a place for a sim to move in, you can move any sim in you want or an immigrant can move in. No Immigrants are aloud to move into any empty lots so make sure they are all set to no visitors until a residential lot is built.
All community and residential lots must be built by your sim.
All rabbit holes and scenery items like the water tower will cost your sim $1000 Simoleons
Any spawning objects are $500 simoleons
Any other objects that do not have a price on them to start with will cost your sim $100 Simoloeons
All Parks must be built by your sim.
All active job's that need a building need to be built by your sim.
HOW TO BUILD ON A LOT THAT'S NOT YOUR SIM'S
Press Ctrl + Shift+ C at the same time to open the cheat window
Type in testingcheatsenabled true
Find the lot your want to build on and hold Shift and Press the Left Mouse Button
Click Build/Buy on this lot
This will allow you to build on that lot using your sim's money. Remember to deduct any of the building costs mentioned above from your sim's cash
YOUR SIM'S PERSONAL LIFE
Your sim can have any personal life you choose. Once there are residents living in your town, your sim can date, get married, have children or your sim can live alone for their entire life. However you choose.
COMPLETING THE CHALLENGE
This challenge is complete when your sim has build all of these building requirements:
5 Starter Homes
10 family homes costing less than $150,000 simoleons
5 Luxury homes costing over $150,000 simoleons
1 small park
1 large park (a festival grounds would be counted as a large park)
1 of each rabbit hole job
1 tattoo parlor
1 fire station
1 consignment store (the elixir consignment store will count for this as well)
2 lounges or dance clubs (Vampire lounges will count for this too)
1 junk yard
1 cafe/coffee house
Any community lot can be combined with another community lot. For example, a tattoo parlor can be built with a salon. More than two can be built together which comes in handy when your not working with very many lots in the world or it's a small island. If you do not have an expansion pack that has one of the requirement builds listed above that is okay.
FAILING THE CHALLENGE
You can only fail the challenge if one thing were to happen, your sim dies before the above requirements are met.
There is a possibility of any of these rules changing as I go along in my video series as I have not tested out this challenge. Any ideas or suggestions or if I missed anything in the rules are welcome!
I started a game similar to this and had to place a few community lots and my town's main library has a city hall rabbit hole rug for editing the chances of alien abductions resulting in pregnancies.I placed skill requiremnents for aditional building and they also have to build their house first before any other buildings get built in edit town.I also did require lots for new families to have a mailbox,trash bin. wall section,burglar alarm,fire alarm,sleeping bags and laptop computers though cheap ones.The founders have to get a house built before winter arrives and survive their first winter before adding to their house and they also have to start growing plants on their lot before the second winter and new families could begin arriving the following year in late spring or early summer.I allow chess tables and martial arts equipment to start showing up after a second household is in town.Building is based on donations on community lots or taxes collected from incomes.